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problogger the game
Published by: problogger (16) on Thu, Jul 9, 2020  |  Word Count: 402  |  Comments ( 0)  l  Rating
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Instinct: The German poet and playwright Schiller believes that "human beings are bound by the duality of spirit and material in life, and in these constraints, ideals and freedom are lost. So people use the remaining spirit to create a free world, it It's a game. This creative activity arises from human instincts."
Residual energy theory: British philosopher Herbert Spencer believes, "After humans have completed the main task of sustaining and sustaining life, there is residual energy. The venting of this residual energy is the game. The game itself There is no utilitarian purpose, the game itself is the purpose of the game."
Practice theory: German biologist Gu Ruth believes that games are not activities without ends, and games are not related to real life. The game is a kind of preparation activity to face life in the future.
Reasonable and appropriate games allow humans to challenge and overcome obstacles in a simulated environment. They can help humans develop intelligence, exercise thinking and reaction skills, train skills, and cultivate awareness of rules. Large-scale online games can also cultivate strategic and tactical awareness and teamwork.
Catharsis theory: Freud believes that games are an alternative to suppressed desires.
Cultural origin theory: John Heijinha believes that games are an inherent component of culture, and the spirit of competition and leisure represented by games promotes social development.
Players control game characters to eliminate enemies in various ways or save themselves to pass the game. They do not deliberately pursue the storyline. The design theme is for ordinary players. For pure entertainment and leisure purposes, there are generally a few simple puzzle solving components. Simple, easy to use, intense and exciting, it is a "popular" game.
The ACT game pays attention to the refreshing feeling of hitting and the smooth game feeling, and the action game produced by the Japanese CAPCOM company is the most representative. On the 2D system, it should be based on the scrolling (horizontal, vertical) background, based on the active block representing the player and the active block representing the enemy to calculate the collision with the attack judgment and the attack judgment, adding various visual and auditory effects Game. To the rapid development of 3D games today, ACT games have been further developed, with realistic body movements, hot fighting effects, good operating feel and complex attack combinations.
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